Portfolio Showcase
Games, Teams & Production.
A selection of games I've helped build, operate, and deliver alongside the teams and production systems behind them.
My Approach
How I Lead
Great games need more than great ideas. They need clear priorities, strong teams, and production systems that turn creative ambition into consistent delivery.
01 / GAME PRODUCTION
Turning vision into execution.
Roadmaps, scope management, sprint planning, risk mitigation, and predictable delivery across cross-functional teams.
02 / LIVE OPERATIONS
Keeping games moving.
Release cadence, events, permanent features, platform updates, and lifecycle management for live games.
03 / PEOPLE & PARTNERS
Building Alignment.
Leading cross-functional teams, managing external development partners, and aligning stakeholders around shared outcomes.
THE JOURNEY
15 Years. One Evolution.
From creating game art to leading game production, Live Operations, and cross-functional teams.
March 2011 – April 2012
Gameshastra
Role: Game Art / 3D Art
Started my career in game development, building a foundation in visual creation and game art.
May 2012 – April 2014
Playdom
Role: Game Art / Design
Developed my creative skills while working in the social games industry.
May 2014 – March 2015
PurpleTalk
Role: Game Art / Design
Expanded my experience in digital art and creative production workflows.
May 2015 – April 2017
Five Axioms
Role: Assistant Project Manager
Transitioned into project management, coordinated cross-functional teams, and helped deliver a Subway Surfers-inspired endless runner for a Mississippi-based client.
May 2017 – January 2020
Agni Interactive
Role: Production Manager
Managed outsourced game production for multiple clients, helped scale the production team from 5 to over 60 members, managed three producers, and contributed to sevenfold studio revenue growth.
January 2020 – May 2021
Square Enix
Role: Production Manager
Led production for Ludo Zenith, coordinated vendor teams, established production workflows, and developed a post-launch Live Operations plan.
June 2021 – August 2022
Osmo / BYJU’S
Role: Senior Producer
Oversaw production of computer vision-based educational games and advanced seven titles within a planned 10-game bundle.
September 2022 – March 2024
Zynga
Role: Producer
Led FarmVille 3 Live Operations with a cross-functional team of 25, coordinating recurring events, permanent features, and delivery priorities.
March 2024 – July 2025
Scopely
Role: Senior Producer
Owned Live Operations and release management for The Walking Dead: Road to Survival and supported the transition of Looney Tunes: World of Mayhem from Epic Games Brazil to Scopely India.
December 2025 – Present
LightFury Games
Role: Senior Producer
Leading cross-functional gameplay production for a AAA cricket game being made in Unreal and contributing to Product & Live Operations planning.









