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Calm and confident portrait in soft light

Game Production | Live Operations | Product Thinking

I BUILD GAMES.
I BUILD THE SYSTEMS
BEHIND THEM.

I bring creative vision, teams and execution together — from game development to live operations.

Portfolio Showcase

Games, Teams & Production.

A selection of games I've helped build, operate, and deliver alongside the teams and production systems behind them.

My Approach

How I Lead

Great games need more than great ideas. They need clear priorities, strong teams, and production systems that turn creative ambition into consistent delivery.

01 / GAME PRODUCTION

Turning vision into execution.

Roadmaps, scope management, sprint planning, risk mitigation, and predictable delivery across cross-functional teams.

02 / LIVE OPERATIONS

Keeping games moving.

Release cadence, events, permanent features, platform updates, and lifecycle management for live games.

03 / PEOPLE & PARTNERS

Building Alignment.

Leading cross-functional teams, managing external development partners, and aligning stakeholders around shared outcomes.

THE JOURNEY

15 Years. One Evolution.

From creating game art to leading game production, Live Operations, and cross-functional teams.

March 2011 – April 2012

Gameshastra

Role: Game Art / 3D Art

Started my career in game development, building a foundation in visual creation and game art.

May 2012 – April 2014

Playdom

Role: Game Art / Design

Developed my creative skills while working in the social games industry.

May 2014 – March 2015

PurpleTalk

Role: Game Art / Design

Expanded my experience in digital art and creative production workflows.

May 2015 – April 2017

Five Axioms

Role: Assistant Project Manager

Transitioned into project management, coordinated cross-functional teams, and helped deliver a Subway Surfers-inspired endless runner for a Mississippi-based client.

May 2017 – January 2020

Agni Interactive

Role: Production Manager

Managed outsourced game production for multiple clients, helped scale the production team from 5 to over 60 members, managed three producers, and contributed to sevenfold studio revenue growth.

January 2020 – May 2021

Square Enix

Role: Production Manager

Led production for Ludo Zenith, coordinated vendor teams, established production workflows, and developed a post-launch Live Operations plan.

June 2021 – August 2022

Osmo / BYJU’S

Role: Senior Producer

Oversaw production of computer vision-based educational games and advanced seven titles within a planned 10-game bundle.

September 2022 – March 2024

Zynga

Role: Producer

Led FarmVille 3 Live Operations with a cross-functional team of 25, coordinating recurring events, permanent features, and delivery priorities.

March 2024 – July 2025

Scopely

Role: Senior Producer

Owned Live Operations and release management for The Walking Dead: Road to Survival and supported the transition of Looney Tunes: World of Mayhem from Epic Games Brazil to Scopely India.

December 2025 – Present

LightFury Games

Role: Senior Producer

Leading cross-functional gameplay production for a AAA cricket game being made in Unreal and contributing to Product & Live Operations planning.

HAVE A PROJECT IN MIND?

LET'S BUILD
SOMETHING GREAT.

Whether you're building a game, growing a live operation, or scaling a team, I'd love to talk about how I can help.

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